This environment was created in Unreal Engine 4 for one of my unviersity units in the second year. It includes a range of 3D assets, such as palm trees and houses, and an animated cyborg pirate character that utilises motion capture data.
As the environment was created for a hypothetical game, this environment runs smoothly in realtime.
Fully creating, and recording, the environment and character took approximately 244 hours in total.
16 hours went to creating concept art, 21 hours went to the low poly model of the pirate character, 8 hours went to UV mapping the pirate character, 62 hours went to sculpting high poly detail in Mudbox, 17 hours went to creating texture files for the pirate character, 4 hours went to mapping/blocking out the environment, 29 hours went to rigging, 84 hours went towards level editing and creating environmental assets, and 3 hours went to recording and editing.
(Made using 3DSMax, Mudbox, Photoshop and Unreal Engine 4)