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'Gate of Purity' Unreal Engine 4 Environment

This environment was inspired by concept art created by Jeppe Mygh for ArtStation's Feudal Japan challenge. You can see the concept art here: https://www.artstation.com/artwork/yb01YJ

It took approximately 92 hours to create this environment.

To create it I used Unreal Engine 4, 3dsMax, Substance Painter, Adobe Photoshop and Tree It.

All the 3D assets present in the environment have been created by me.

If you have any feedback or suggestions I'd be happy to hear them!

'Gate of Purity' Unreal Engine 4 Environment

Screenshot 1

Screenshot 1

Screenshot 2

Screenshot 2

Screenshot 3

Screenshot 3

Screenshot 4

Screenshot 4

Screenshot 5

Screenshot 5

Screenshot 6

Screenshot 6

Levels of Detail Example (3dsMax)

Levels of Detail Example (3dsMax)

Levels of Detail Example (Unreal Engine 4)

Levels of Detail Example (Unreal Engine 4)

Modular Asset Wireframes

Modular Asset Wireframes

Rock Variations (No Texture)

Rock Variations (No Texture)

Rock Variations Wireframes (Highest Level of Detail)

Rock Variations Wireframes (Highest Level of Detail)

Rock Variations Wireframes (Lowest Level of Detail)

Rock Variations Wireframes (Lowest Level of Detail)

River Water Material

River Water Material

Candle Flame Particle System

Candle Flame Particle System

Waterfall Particle System

Waterfall Particle System

Waterfall Spray Particle System

Waterfall Spray Particle System

River Actor Blueprints

River Actor Blueprints

Texturing Shinto gate in Substance Painter

Texturing Shinto gate in Substance Painter

Shinto Gate Diffuse Map

Shinto Gate Diffuse Map

Shinto Gate Normal Map

Shinto Gate Normal Map

Shinto Gate Roughness

Shinto Gate Roughness

Shinto Gate UV Map

Shinto Gate UV Map