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Realistic Martial Artist

This rigged and textured character was made for my first idea for a final year project at university. The idea ended up changing in the end, so unfortunately this character won't be seeing much use, unless he ends up in a personal project, but I was still proud of the outcome nevertheless.

It took approximately 45 hours to get this character to a fully textured, rigged and animated state.

(Made with 3DSMax, Mudbox and Photoshop)

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3D Renders

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Back and Side Shots

Martial Artist Movement Test (Unreal Engine 4)

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Concept Art

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High Poly Detail in Mudbox

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Biped Skeleton in 3DSMax

James skinner martial artist texture

Diffuse Map

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Normal Map

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Opacity Map

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Specular Map

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UV Map