These are some 3D assets I modelled, UV unwrapped, and textured for Blue Diamond Studios; an independent games studio based in Georgia who are currently developing an open world fantasy game called The Harbinger: Wild Dawn. I've been given permission by Blue Diamond's staff to show the work I've done on these assets.
If you would like to see more assets that I have created for Blue Diamond Studios, you can find more examples in my DeviantArt gallery (https://www.deviantart.com/pandarinth/gallery) and on my Twitter page (https://x.com/Pandarinth).
It took approximately 11 hours to create the final version of the weapon rack. It took approximately 5 hours to create the final version of the outside table. It took approximately 12 hours to create the final version of the outside bench. Multiple iterations of these assets were created before the final versions were decided upon.
Creating the damaged versions of the three models took approximately 31 hours. Multiple iterations of these assets were created before the final versions were decided upon.
To create these assets I used 3dsMax, Substance Painter, and Adobe Photoshop. Texture files sourced from Quixel's Megascans library were used when working on the assets' materials.