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'Gate of Purity' Unreal Engine 4 Environment

This environment was inspired by concept art created by Jeppe Mygh for ArtStation's Feudal Japan challenge. If you have any feedback or suggestions I'd be happy to hear them, so I can make an even better environment next time!

It took approximately 92 hours to create and record this environment.

To create it I used Unreal Engine 4, 3DSMax, Substance Painter, Adobe Photoshop and Tree It. All the 3D assets present in the environment have been created by me.

'Gate of Purity' Unreal Engine 4 Environment

James skinner shinto signed1

Screenshot 1

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Screenshot 2

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Screenshot 3

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Screenshot 4

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Screenshot 5

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Screenshot 6

James skinner shinto lod 3dsmax

Levels of Detail Example (3DSMax)

James skinner shinto lod ue4 v2

Levels of Detail Example (Unreal Engine 4)

James skinner shinto modular wireframe

Modular Asset Wireframes

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Rock Variations (No Texture)

James skinner textureless rocks wireframe

Rock Variations Wireframes (Highest level of detail)

James skinner river water material

River Water Material

James skinner candle flame particle effect

Candle Flame Particle System

James skinner waterfall water particles

Waterfall Particle System

James skinner water spray particles

Waterfall Spray Particle System

James skinner river spline actor

River Actor Blueprints

James skinner shinto gate substance

Texturing Shinto gate in Substance Painter

James skinner shinto gate texture

Shinto Gate Diffuse Map

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Shinto Gate Normal Map

James skinner shinto gate roughness

Shinto Gate Roughness

James skinner cabin uvmap v2

Shinto Gate UV Map