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'Gate of Purity' Unreal Engine 4 Environment

This environment was inspired by concept art created by Jeppe Mygh for ArtStation's Feudal Japan challenge. If you have any feedback or suggestions I'd be happy to hear them, so I can make an even better environment next time!

It took approximately 92 hours to create and record this environment.

To create it I used Unreal Engine 4, 3DSMax, Substance Painter, Adobe Photoshop and Tree It. All the 3D assets present in the environment have been created by me.

'Gate of Purity' Unreal Engine 4 Environment

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Screenshot 1

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Screenshot 2

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Screenshot 3

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Screenshot 4

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Screenshot 5

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Screenshot 6

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Levels of Detail Example (3DSMax)

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Levels of Detail Example (Unreal Engine 4)

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Modular Asset Wireframes

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Rock Variations (No Texture)

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Rock Variations Wireframes (Highest level of detail)

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Texturing Shinto gate in Substance Painter

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Shinto Gate Diffuse Map

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Shinto Gate Normal Map

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Shinto Gate Roughness