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'Club Quetz' Unreal Engine 4 Environment

This environment focuses on an Aztec-styled temple that's been discovered and rebuilt into a large nightclub within a Mexican desert.

In this environment I wanted to try creating architecture on a larger scale, and have some atmospheric night-time lighting. I think it turned out well, but I'd be interested to hear what you think!

If you have any feedback or suggestions I'd be happy to hear them, so I can make an even better environment next time!

It took approximately 86 hours to create this environment.

To create it I used Unreal Engine 4, 3DSMax, Substance Painter, Adobe Photoshop and Tree It. All the 3D assets present in the environment have been created by me.

'Club Quetz' Unreal Engine 4 Environment

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Screenshot 1

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Screenshot 2

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Screenshot 3

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Screenshot 4

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Screenshot 9

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Texturing table in Substance Painter

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LODs Example (3DSMax)

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LODs Example (Unreal Engine 4)

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Examples of Modular Assets

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Examples of Modular Assets (Wireframe)

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Table Diffuse

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Table Normal

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Table Roughness

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Table UV Map

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Aztec-Styled Table Substance Painter Render

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Aztec-Styled Chair Substance Painter Render