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'Club Quetz' Unreal Engine 4 Environment

This environment focuses on an Aztec-styled temple that's been discovered and rebuilt into a large nightclub within a Mexican desert.

In this environment I wanted to try creating architecture on a larger scale, and have some atmospheric night-time lighting. I think it turned out well, but I'd be interested to hear what you think!

It took approximately 86 hours to create this environment.

To create it I used Unreal Engine 4, 3DSMax, Substance Painter, Adobe Photoshop and Tree It. All the 3D assets present in the environment have been created by me.

'Club Quetz' Unreal Engine 4 Environment

Screenshot 1

Screenshot 1

Screenshot 2

Screenshot 2

Screenshot 3

Screenshot 3

Screenshot 4

Screenshot 4

Screenshot 5

Screenshot 5

Screenshot 6

Screenshot 6

Screenshot 7

Screenshot 7

Screenshot 8

Screenshot 8

Screenshot 9

Screenshot 9

Screenshot 10

Screenshot 10

Texturing table in Substance Painter

Texturing table in Substance Painter

LODs Example (3DSMax)

LODs Example (3DSMax)

LODs Example (Unreal Engine 4)

LODs Example (Unreal Engine 4)

Examples of Modular Assets

Examples of Modular Assets

Examples of Modular Assets (Wireframe)

Examples of Modular Assets (Wireframe)

Table Diffuse

Table Diffuse

Table Normal

Table Normal

Table Roughness

Table Roughness

Table UV Map

Table UV Map

Aztec-Styled Table Substance Painter Render

Aztec-Styled Table Substance Painter Render

Aztec-Styled Chair Substance Painter Render

Aztec-Styled Chair Substance Painter Render